About MatkaM
3D Generalist/Designer/Educator
Art is my passion, I am a Finnish-Canadian who loves a good sauna. My experiences have taken me to Finland where I worked on Max Payne to Denmark teaching 3D design. I have been teaching game art for many years and enjoy helping students improve their abilities as artists. Never stop learning:)
Experience
Video Game Art Instructor
Sault College
Sept. 2018– Present • Canada
► Curriculum development
► Art production workflows and pipelines
► Time management, communication, documentation skills
► High/Low poly Modeling, Sculpting, Unwrapping, Texturing, Baking, Lighting, Presentation
► 3dsmax, Photoshop, Mudbox, Unity
Co-founder and Designer
Mani AI Inc.
Jul. 2018– Jun. 2020 • Canada
►Create brand standards for the company and mobile AR app
►UI/UX for the mobile AR app
►Graphical elements for print and website
►Business development
Freelance Artist
MatkaM
Sept. 2017 – Sept. 2018 • Canada
► Freelance graphic design work for Jeronimo Solutions
► Web design for various clients
► Design business cards and various other print materials.
Chief Brand Officer
CHAOS architects
Nov. 2015 – Jul. 2017 • Finland
► Create an original and memorable brand "Happycity" that will be a part of the hearts and minds of people and a leader in smart city solutions.
► The "Happycity" Brand image and message is consistent over all forms of media.
► Ensure the brand is infused in all areas of the company from marketing to customer service.
► Research, analyze, and create the "Happycity" brand image.
► Align initiatives and strategies in the organization with the overall brand.
►Assist in the company strategy and direction as a board member.
Game Artist (Prototype)
Kyy Games
Sept. 2015 – Dec. 2015 • Finland
► Creating environment and vehicle assets used in the Unity 3D game engine
► Concepts, modeling, unwrapping, texturing, particle FX, animations
Co-founder/Game Designer
Finger Fun Games Ltd.
Jan. 2012 – Jan. 2015 • Canada
► Developed visually appealing game assets that are optimized for use on mobile platforms
► Designed a simple, original character, that is easily recognizable
► Created an interesting story that relates directly to the game design and gameplay
► Designed levels that focused on the game flow and “WOW” moments
► Implemented efficient modular design for effective level creation
► Designed UI layout and graphics
► Created texture atlases that minimize draw calls
► Developed marketing and advertising content
Video Game Art Instructor
Sault College of Applied Arts & Technology
Sept. 2010 – Apr. 2015 • Canada
► Curriculum development
► 2D/3D asset creation
► Art production workflows and pipelines
► Time management, communication, documentation skills
► Modeling, Sculpting, Unwrapping, Texturing, Baking, Lighting, Presentation
► 3dsmax, Photoshop, Mudbox, UDK
Founder/Graphic Designer
MatkaM Inc.
Apr. 2009 – Apr. 2010 • Canada
► Battle On Warriors prototype – Character and background graphics
► Konecranes – Crane manual database website for technical assistants
► Sault Ste. Marie Innovation Center – New company logo
► Finn Grand Fest 2010- Original logo for festival and contests
► Sole Proprietor Business through the Ontario Self Employment Benefit Program(OSEB)
Freelance Artist
Jan. 2004 – Dec. 2008 • USA
► Graphic design work creating digital and print material for local businesses.
3D Instructor
Ikast Handelsskole
Sept. 2001 – Dec. 2003 • Denmark
► Specialized 3D course for multimedia students
► Collaborated with multimedia instructors
► 3ds Max, Photoshop, After FX, graphic design, and animation
► Marketing
Animator
Remedy Entertainment
Jun. 2001 – Sept. 2001 • Finland
► Animator for the award-winning game "Max Payne"
► Cut-scene and gameplay animations
► Character colliders
► Quality assurance
Education
3D Animation
Associates Degree
Art Institute of Pittsburgh
Aug. 1998 – Jan. 2001 • USA
Commercial and Advertising Art
Associates Degree
Springfield-Clark Career Technology Center
Sept. 1996 – Jun. 1998 • USA
Kenton Ridge Highschool
Graduate
Sept. 1994 – Jun. 1998 • USA