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About MatkaM


3D Generalist/Designer/Educator

Art is my passion, I am a Finnish-Canadian who loves a good sauna. My experiences have taken me to Finland where I worked on Max Payne to Denmark teaching 3D design. I have been teaching game art for many years and enjoy helping students improve their abilities as artists. Never stop learning:)


Video Game Art Instructor​

Sault College

Sept. 2018– Present • Canada​

► Curriculum development

► Art production workflows and pipelines 

► Time management, communication, documentation skills

► High/Low poly Modeling, Sculpting, Unwrapping, Texturing, Baking, Lighting, Presentation

► 3dsmax, Photoshop, Mudbox, Unity

Co-founder and Designer

Mani AI Inc.

Jul. 2018– Jun. 2020 • Canada​

►Create brand standards for the company and mobile AR app
►UI/UX for the mobile AR app
►Graphical elements for print and website
►Business development

Freelance Artist ​


Sept. 2017 – Sept. 2018 • Canada​

► Freelance graphic design work for Jeronimo Solutions

► Web design for various clients

► Design business cards and various other print materials. 

Chief Brand Officer

CHAOS architects

Nov. 2015 – Jul. 2017 • Finland


► Create an original and memorable brand "Happycity" that will be a part of the hearts and minds of people and a leader in smart city solutions.
► The "Happycity" Brand image and message is 
consistent over all forms of media.
► Ensure the brand is infused in all areas of the company from marketing to customer service.
► Research, analyze, and create the "Happycity" brand image. 
► Align initiatives and strategies in the organization with the overall brand.
►Assist in the company strategy and direction as a board member.

Game Artist (Prototype)

Kyy Games

Sept. 2015 – Dec. 2015 • Finland


► Creating environment and vehicle assets used in the Unity 3D game engine
► Concepts, modeling, unwrapping, texturing, particle FX, animations

Co-founder/Game Designer

Finger Fun Games Ltd.

Jan. 2012 – Jan. 2015 • Canada

► Developed visually appealing game assets that are optimized for use on mobile platforms
► Designed a simple, original character, that is easily recognizable
► Created an interesting story that relates directly to the game design and gameplay
► Designed levels that focused on the game flow and “WOW” moments
► Implemented efficient modular design for effective level creation
► Designed UI layout and graphics
► Created texture atlases that minimize draw calls
► Developed marketing and advertising content

Video Game Art Instructor

Sault College of Applied Arts & Technology

Sept. 2010 – Apr. 2015 • Canada

► Curriculum development
► 2D/3D asset creation 
► Art production workflows and pipelines 
► Time management, communication, documentation skills
► Modeling, 
Sculpting, Unwrapping, Texturing, Baking, Lighting, Presentation
► 3ds
max, Photoshop, Mudbox, UDK

Founder/Graphic Designer

MatkaM Inc.

Apr. 2009 – Apr. 2010 • Canada

► Battle On Warriors prototype – Character and background graphics
► Konecranes – Crane manual database website for technical assistants
► Sault Ste. Marie Innovation Center – New company logo
► Finn Grand Fest 2010- Original logo for festival and contests
► Sole Proprietor Business through the Ontario Self Employment Benefit Program(OSEB)

Freelance Artist ​

Jan. 2004 – Dec. 2008 • USA​

► Graphic design work creating digital and print material for local businesses. 

3D Instructor

Ikast Handelsskole

Sept. 2001 – Dec. 2003 • Denmark

► Specialized 3D course for multimedia students
► Collaborated with multimedia instructors 
► 3ds Max, Photoshop, After FX, graphic design, and animation
► Marketing


Remedy Entertainment

Jun. 2001 – Sept. 2001 • Finland​

► Animator for the award-winning game "Max Payne"
► Cut-scene and gameplay animations
► Character colliders
► Quality assurance


3D Animation
Associates Degree

Art Institute of Pittsburgh

Aug. 1998 – Jan. 2001 • USA

Commercial and Advertising Art
Associates Degree

Springfield-Clark Career Technology Center

Sept. 1996 – Jun. 1998 • USA

Kenton Ridge Highschool

Sept. 1994 – Jun. 1998 • USA


Game Art Creation
Game Design
Graphic Design
Visual Development
High to Low poly
Hard Surface Modeling


3ds max

Quixel Suite

Unity 3D
Tool Bag 3
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