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About MatkaM

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3D Generalist/Designer/Educator

Art is my passion, I am a Finnish-Canadian who loves a good sauna. My experiences have taken me to Finland where I worked on Max Payne to Denmark teaching 3D design. I have been teaching game art for many years and enjoy helping students improve their abilities as artists. Never stop learning:)

Experience

Video Game Art Instructor​

Sault College

Sept. 2018– Present • Canada​

► Curriculum development

► Art production workflows and pipelines 

► Time management, communication, documentation skills

► High/Low poly Modeling, Sculpting, Unwrapping, Texturing, Baking, Lighting, Presentation

► 3dsmax, Photoshop, Mudbox, Unity

Co-founder and Designer

Mani AI Inc.

Jul. 2018– Jun. 2020 • Canada​

►Create brand standards for the company and mobile AR app
►UI/UX for the mobile AR app
►Graphical elements for print and website
►Business development

Freelance Artist ​

MatkaM

Sept. 2017 – Sept. 2018 • Canada​

► Freelance graphic design work for Jeronimo Solutions

► Web design for various clients

► Design business cards and various other print materials. 

Chief Brand Officer

CHAOS architects

Nov. 2015 – Jul. 2017 • Finland

 

► Create an original and memorable brand "Happycity" that will be a part of the hearts and minds of people and a leader in smart city solutions.
► The "Happycity" Brand image and message is 
consistent over all forms of media.
► Ensure the brand is infused in all areas of the company from marketing to customer service.
► Research, analyze, and create the "Happycity" brand image. 
► Align initiatives and strategies in the organization with the overall brand.
►Assist in the company strategy and direction as a board member.

Game Artist (Prototype)

Kyy Games

Sept. 2015 – Dec. 2015 • Finland

 

► Creating environment and vehicle assets used in the Unity 3D game engine
► Concepts, modeling, unwrapping, texturing, particle FX, animations

Co-founder/Game Designer

Finger Fun Games Ltd.

Jan. 2012 – Jan. 2015 • Canada

► Developed visually appealing game assets that are optimized for use on mobile platforms
► Designed a simple, original character, that is easily recognizable
► Created an interesting story that relates directly to the game design and gameplay
► Designed levels that focused on the game flow and “WOW” moments
► Implemented efficient modular design for effective level creation
► Designed UI layout and graphics
► Created texture atlases that minimize draw calls
► Developed marketing and advertising content

Video Game Art Instructor

Sault College of Applied Arts & Technology

Sept. 2010 – Apr. 2015 • Canada

► Curriculum development
► 2D/3D asset creation 
► Art production workflows and pipelines 
► Time management, communication, documentation skills
► Modeling, 
Sculpting, Unwrapping, Texturing, Baking, Lighting, Presentation
► 3ds
max, Photoshop, Mudbox, UDK

Founder/Graphic Designer

MatkaM Inc.

Apr. 2009 – Apr. 2010 • Canada

► Battle On Warriors prototype – Character and background graphics
► Konecranes – Crane manual database website for technical assistants
► Sault Ste. Marie Innovation Center – New company logo
► Finn Grand Fest 2010- Original logo for festival and contests
► Sole Proprietor Business through the Ontario Self Employment Benefit Program(OSEB)

Freelance Artist ​

Jan. 2004 – Dec. 2008 • USA​

► Graphic design work creating digital and print material for local businesses. 

3D Instructor

Ikast Handelsskole

Sept. 2001 – Dec. 2003 • Denmark

► Specialized 3D course for multimedia students
► Collaborated with multimedia instructors 
► 3ds Max, Photoshop, After FX, graphic design, and animation
► Marketing

Animator

Remedy Entertainment

Jun. 2001 – Sept. 2001 • Finland​

► Animator for the award-winning game "Max Payne"
► Cut-scene and gameplay animations
► Character colliders
► Quality assurance

Education

3D Animation
Associates Degree

Art Institute of Pittsburgh

Aug. 1998 – Jan. 2001 • USA

Commercial and Advertising Art
Associates Degree

Springfield-Clark Career Technology Center

Sept. 1996 – Jun. 1998 • USA

Kenton Ridge Highschool
Graduate

Sept. 1994 – Jun. 1998 • USA

Specialties

Game Art Creation
Game Design
Graphic Design
Visual Development
High to Low poly
Hard Surface Modeling
Sculpting
Retopology

Software

Blender
3ds max

Zbrush
Mudbox
Quixel Suite
Photoshop
Illustrator

Unity 3D
Tool Bag 3
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